20

February

2020

VECTION TECHNOLOGIES LAUNCHES THE E-HEALTH APPLICATION TOGETHER WITH COMPUGROUP MEDICAL

By Admin Tags: e-health |

Vection Technologies and Studiofarma Srl, a software house linked to the multinational CompuGroup Medical SE, are developing together the eHealth computer vision application, which will be presented by CGM at the Cosmofarma fair, scheduled in Bologna, April 17-19, 2020. CompuGroup Medical SE, listed on the Frankfurt Stock Exchange and with a turnover of over 700 million euros, is one of the world's leading electronic healthcare companies, than...

20

February

2020

VECTION TECHNOLOGIES ENTERS THE HEALTH TRAINING MARKET WITH A VIRTUAL REALITY TRAINING PLATFORM

By Admin Tags: dental, health, training |

Vection Technologies is developing a customized version of FrameS, intended for education and training in the dental sector. FrameS Dental, as the new platform is called, was commissioned by D&D, a company that designs and manufactures dental prostheses, and which now aims to operate as an accredited provider for the provision of training for Continuing Medical Education (CME) programs. D&D plans to use FrameS Dental to train dentists through ...

20

February

2020

VIRTUAL REALITY AND AUGMENTED REALITY MEET COMPANIES: THE DECEMBER 11, 2020 EVENT IN BOLOGNA

By Admin Tags: frames, vection technologies |

Great success for the Italian meeting organized on December 11, 2020, in Bologna, by Vection Technologies, mainly focused on "The new frontiers of Augmented and Virtual Reality, aimed at increasing business performances". During the event, entrepreneurs, company managers and journalists had the chance to verify how much the new technologies, Virtual Reality and Augmented Reality in particular, can positively affect the companies’ workflow, while...

29

November

2019

The future starts with Virtual reality

By Admin

Virtual reality is a simulated, 3D environment built by software, in which people can interact with each other and with the surrounding space. Thanks to hardware such as viewers, ear-buds and gloves, users become a part of this virtual world: they can move in it, exploring it, handle objects and perform a series of actions. Virtual Reality’s potential value in entertainment is obvious: it’s not by chance that this kind of technology found deve...

29

November

2019

AUGMENTED REALITY:REAL LIFE, MORE INFORMATION

By Admin

Augmented Reality is a technology that enables to “augment”our vision of reality through the superimposition of multi-media contents and digital information, conveyed through the camera of any device: smartphones, smart glasses, viewers, computer desktops. Thus, by exploiting diverse displays, we manage to turn huge amounts of data into images or 3D animations, overlayed on real objects. Augmented Reality’s range of use is potentially vast, f...